Well, it has been a while, hasn’t it? Let’s talk about that, and some modifications I’m making to the site.
First of all, unless you’re reading this literally minutes after its publication, you’ll have seen the new background image. Actually, it’s the same as the header image, but blown way up, blurred, and desaturated a bit. I’ve been meaning to do something like this from the beginning, but ran into some (in retrospect, easily solvable) issues that stopped me dead at the time, so that’s why it’s taken so damn long. While I’m not head-over-heels in love with the effect (the harsh border between the header image and the body of the site is a bit of an eyesore, for example), I like it a hell of a lot more than the solid off-white color that was there before. Thus, this is what we’re going with for the foreseeable future. I’ve made sure it looks okay at a variety of screen resolutions and levels of scaling, so no matter what size screen you’re on, it should be pretty much jank-free at this point. Emphasis on “should.”
Second, while you’d think the whole “quarantine” situation would be the ideal opportunity (particularly for an introverted, socially anxious shut-in like myself) to absolutely hemorhage new material, it turns out being stuck thoroughly alone in a small apartment isn’t actually great for your motivation, imagination, or sanity. I have managed to do a fair bit of writing over the last couple months in the form of journaling and work on another, unrelated project, but unfortunately, none of that has any place here.
The good news is, the initial draft for the next post is done, and the post after that has actually been finished for some time, only awaiting accompanying images and hyperlinks. That means that I should be able to publish both in reasonably quick succession, with the first going live in a week or two. After that, I’ve got at least one essay on the Red Dead Redemption series I want to write, and then I think it’ll be time to venture into the bizarre world of Dwarf Fortress, taking a look at the fabled rise and fall of Boatmurdered and its eerie resemblance to the ways in which real-world civilizations collapse. Hopefully, I can then make a start on my own DF series which, while less whacky than Boatmurdered (so far), is shaping up to be potentially more dramatic.
So that, roughly speaking, is the plan, the first stages of which should be put into action in the next couple weeks. In the meantime, thanks for reading, and I hope you’re staying as safe, healthy, and sane as may be.